Skip to content
RuleShelfGames

The full catalogue

Every Game's Rules


This is the full catalogue — every game RuleShelf covers, in one place. Each entry gets the same treatment: how to set up, how a turn works, how scoring actually adds up, and, where it applies, a link to that game's own argument-settling page and printable score sheet. None of it is a rulebook run through a thesaurus — every page gets built from checked facts and written in whatever plain sentence actually explains that specific rule, rather than reused wording carried over from any one source.

How the catalogue is organized

Games are grouped into ten browsable categories — card games, dice games, dominoes, pen-and-paper games, party games for small groups, large-group party and yard games, two-player-specific games, kids' games, classic commercial and public-domain board games, and a curated family-game-night selection that pulls from several of the others. If you already know roughly what kind of game you're after, browsing by type is usually faster than scanning the full list below.

Two tiers of depth, on purpose

Not every game needs the same length of page, and padding a simple game's rules to match a complex one would waste a reader's time rather than serve it. A dozen of the most argument-prone classics — cribbage, rummy, hearts, spades, euchre, canasta, pinochle, gin rummy, farkle, UNO, yahtzee-style dice games, and Monopoly — get full pillar-depth guides that walk through setup, the complete turn structure, worked scoring examples, and every commonly-argued edge case directly on the page. Every other game gets a tighter, standard-depth page: setup, the turn, scoring, and one genuinely useful frequently-asked question, sized to what that specific game actually needs rather than stretched to look more thorough than it is.

Classics-first, by design

The core of this catalogue is public-domain card, dice and pen-and-paper classics — games with no living rights-holder, which means they can be explained here in complete depth with nothing held back. Widely known commercial games (Monopoly, Scrabble, Clue, and a handful of others) are covered too, always as a fair, independent summary of how they're actually played — never with a publisher's logo, card art or exact board design reproduced, and always carrying the trademark notice that makes clear this site isn't affiliated with or endorsed by any publisher.

What a full pillar-depth guide actually includes

A pillar-depth game doesn't just get a longer rules page — it gets a small cluster of pages built around it. Alongside the main rules page, most of these games also carry a dedicated scoring deep-dive that works through the arithmetic with real hands rather than a one-line summary, plus their own page under Settle an Argument covering the specific moments that game's own tables argue about most. A standard-depth game usually handles all three jobs — setup, scoring, the one edge case worth naming — inside a single page; a pillar-depth game splits the long version across however many pages that particular game's real complexity turns out to need.

If a rule dispute is what actually brought you here

Not every question is "how do I play this from scratch" — plenty of readers land here mid-game, needing one specific ruling confirmed. If that's you, Settle an Argument skips straight to the exact moments people argue about, game by game, with the official ruling and any common house-rule variant named separately.

Score sheets and tools, if you're set up and ready to play

Once you know how a game works, Printable Score Sheets and the tools section cover the actual mechanics of keeping track once play starts — a universal scorekeeper, rules-aware scorekeepers for cribbage and Yahtzee-style dice games, and print-ready sheets for the games where a physical layout genuinely helps.

And if you haven't picked a game yet

If the real question is what to play rather than how a specific game works, What Should We Play? sorts the whole catalogue by player count, available time, and the mood of the table — faster than reading through every game page here to decide.

Browse by type

Every game (120)