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Trivial Pursuit Rules


Trivial Pursuit turns a simple trivia quiz into a board race: getting a question right is only half of what matters — landing on the right kind of space to be asked one, and moving efficiently enough to visit every category's headquarters space before an opponent does, is just as much a part of actually winning.

Setup

Each player or team picks a token with an empty wedge holder and rolls to move around the board's outer track. The board's six category headquarters spaces (each in a different color) are where answering correctly earns you that category's wedge, and the six-spoked hub in the center is the final destination.

Taking a Turn

Roll the die and move your token that many spaces. Whatever category color you land on determines which category card is read to you — six questions live on the same card, one per player color around the table, so which specific question you get depends on your own token's color, not just which space you landed on. Answer correctly and you get another turn to roll (unless you landed on a plain space, in which case a correct answer usually still just passes play to the next player, depending on edition); answer incorrectly and your turn ends immediately.

Collecting Wedges

Landing exactly on a category headquarters space and answering that category correctly earns you the matching wedge for your token — you need all six wedges, one per category, before you're allowed to head for the center hub. Missing a headquarters question means you leave without that wedge and have to land there again on a future turn to try again.

The Center Square

Once your wedge holder is full, you must move to the exact center hub and correctly answer one final question — the category for that question is chosen by the other players specifically to challenge your weakest area, since it's usually the one category you've had the most trouble scoring a wedge in. Answer that final question correctly and you win the game outright; get it wrong, and you're sent back out onto the board to try again on a future turn once you're back at the hub.

Team Play

With more than a small handful of players, teams pooling wedges together is common and changes the difficulty balance noticeably — a team collectively knows more categories well than any single player, which is why some house rules require a team to designate one specific member to answer each individual question rather than letting the whole team confer, to keep the difficulty closer to what a solo player would face.

Where Trivial Pursuit Came From

Trivial Pursuit was invented on a single afternoon in December 1979 by two Canadian journalists, Chris Haney and Scott Abbott, reportedly while playing Scrabble and realizing a piece was missing from their own set — the frustration led them to sketch out an entirely new game instead of just replacing the piece. They brought on two additional business partners and formed a company to develop and publish it; the game launched in Canada in 1981 and the US in 1982, and by 1984 had already sold more than 20 million copies, described at the time by Time Magazine as the biggest phenomenon in the history of board games.

The Arguments This Game Actually Produces

The most common dispute is whether a question card that's genuinely outdated (a "current events" question whose factual answer has since changed) should still count as correct against the printed card or against the actual current truth — most groups simply defer to the printed answer, since the alternative requires constant fact-checking mid-game. A second common argument is whether a correct answer that's phrased differently from the card (a nickname instead of a full name, for instance) should be accepted, which is entirely a judgment call for whoever's reading the card that turn.

Questions People Still Ask Mid-Game

Do you have to land exactly on a headquarters space, or does passing over it count? You must land exactly on it — passing over a category headquarters space during a longer move earns nothing at all for that category.

Can you choose which category's question you get, or is it forced by the space you land on? It's forced entirely by the space color you land on; there's no choice involved in which category you're asked.

What happens if you already have all six wedges but land on a headquarters space again? Most editions simply treat it as an ordinary space at that point, since there's nothing left to earn there — you're just working your way toward the center hub instead.

Trivial Pursuit is a trademark of its respective owner. This page is an independent, fair-use summary of how the game is played — it is not affiliated with, endorsed by, or sponsored by the trademark holder, and reproduces no rulebook text, logo or board art. See the trademark disclaimer for the full notice.