Game rules
Pitch (Setback) Rules
Pitch takes its name from its opening move: the winning bidder "pitches" the first card, which simultaneously leads the first trick and sets the trump suit — nobody announces trump separately the way most trick-taking games require. That single combined action is the whole reason Pitch plays faster than most other bidding-and-trick games on this site, and it's also why the game's other common name, Setback, describes something that happens well after the pitch itself.
Setup and Bidding
Deal 6 cards to each of two to four players (partnerships are common at four) from a standard 52-card deck. Bidding opens with the player left of the dealer, each in turn naming a number from 1 to 4 or passing, representing how many of the four scoring categories below they expect their side to claim; the dealer may bid "shoot" in some variants, an all-or-nothing bid worth double or nothing. The highest bidder wins the right to pitch — leading any card from their hand, whose suit becomes trump for the entire hand.
The Four Ways to Score: High, Low, Jack, and Game
Each hand awards exactly one point in each of four categories, for four points total available per hand:
- High: whoever holds the highest trump dealt out that hand (not necessarily won in a trick).
- Low: whoever holds the lowest trump dealt out that hand.
- Jack: whoever wins the trick containing the Jack of trump, if it was dealt to anyone at all that hand (if the Jack of trump wasn't dealt to any player, no one scores this point).
- Game: whoever's tricks contain the most total card value that hand, using the standard Ace=4, King=3, Queen=2, Jack=1, Ten=10 point scale (all other cards score 0 toward Game, even though they still count as tricks won).
Getting Set
If the bidding side fails to score at least as many points across these four categories as they bid, they're "set back" — losing the full bid amount from their score rather than gaining anything, even if they scored some points that hand. This is the mechanic Setback is named for directly, and it's the reason bidding too aggressively is punished far more severely in Pitch than in most other trick-and-bid games, where an unmet bid often just means scoring zero rather than going negative.
Playing the Hand
The bidder leads (pitches) the first trick. Unlike most trick-taking games, players are NOT required to follow suit in Pitch — you can play any card at any time, including trumping in even when you're holding a card of the suit led. This is the second thing that trips up players coming from Whist-family games, where following suit when able is usually mandatory. Whoever plays the highest trump wins the trick, or the highest card of the suit led if no trump was played.
Where Pitch Came From
Pitch descends directly from All Fours, an English game documented from the 17th century (Charles Cotton credited it to Kent originally), which itself scored the same High-Low-Jack-Game categories without any bidding phase at all — the earlier form is sometimes still played today as "Blind All Fours," a genuinely simpler pub game. The bidding layer that turns All Fours into Pitch, and the harsher "set back" penalty for missing that bid, developed in America in the mid-1800s, which is also roughly when the newer, sharper name started to replace the older one in common use.
Basic Strategy
Because Low is scored by whoever was simply dealt the lowest trump — not by winning a trick with it — a hand can score a point in Low without that card ever being played at all, which makes an early count of your own trump holdings, not just your card-play plan, part of the pre-bid calculation. Bidding accurately depends heavily on trump length: four or more cards in the suit you intend to pitch as trump makes High, Low, and Game all realistically reachable, while a short trump holding makes an aggressive bid genuinely risky.
The Arguments This Game Actually Produces
The most common dispute is whether "not following suit" really has no restriction at all, since players raised on Bridge or Whist assume it must — it doesn't, and that's the entire mechanical identity of Pitch. A second common argument is what happens to the Jack point if the Jack of trump was never dealt to any player that hand (it simply isn't scored by anyone). The scoring deep-dive walks through High-Low-Jack-Game with worked hands, the full dispute breakdown covers both questions above, and a printable bid-and-score tracker keeps the four-category tally straight each hand.
Questions People Still Ask Mid-Game
Can the bidder pitch a card that isn't even in their strongest suit? Yes — the bidder is free to name any suit trump by pitching any card from hand, though pitching from your weakest suit is rarely a sound strategic choice.
Does the Jack of trump have to be won by the bidder to count for them? No — Jack goes to whichever player wins the trick the Jack of trump was played in, regardless of who's bidding or who dealt it.
What happens with a tie in Game points between two sides? Standard rules simply don't award the Game point to anyone that hand if two sides tie on total card value — it isn't split or awarded to the bidder by default.