Printable score sheet
Printable Rummy Score Sheet
Basic Rummy (the straightforward set-and-run version most people learn as kids, distinct from its gin, canasta, and contract-rummy cousins covered elsewhere on this site) scores on a single simple idea: whoever goes out first scores nothing, and everyone else counts the value of whatever's left stuck in their hand. A sheet for this game is mostly about making that leftover-card count fast and checkable, round after round.
Card values for unmelded cards
Cards left in hand at the end of a round count against a player using standard values: face cards (King, Queen, Jack) count 10 points each, Aces count 1 (some house rules count Aces 15 or high instead — worth settling before the first round), and every other card counts its face value. These values only apply to cards that never made it into a completed set or run; cards successfully melded onto the table score 0 regardless of what they'd otherwise be worth.
Sets versus runs, and why the sheet doesn't need to distinguish them for scoring
A set (three or more cards of the same rank) and a run (three or more consecutive cards of the same suit) score identically once melded — 0 points, full stop. A sheet doesn't need separate columns for which type of meld a player completed, since it has no bearing on the score; the only thing that matters for the sheet is which cards ended up melded versus which ended up counted as deadwood.
Reaching a target score across several rounds
Most groups play round after round, adding each round's deadwood total to a running score per player, until an agreed target is reached (100 is common) — and because deadwood only ever adds points, this is a lower-is-better race, the same shape as Phase 10 or Liverpool Rummy, even though basic Rummy's own scoring is simpler than either.
The going-out bonus, where a table uses one
A minority of groups add a flat bonus for going out first (on top of that player's automatic 0 for the round), to reward speed beyond just avoiding deadwood — this isn't part of the traditional base rules and is worth a specific note on the sheet if a table has adopted it, since it changes the actual value of going out from "zero penalty" to "an active positive score."
Scaling the deck for larger groups
A single standard 52-card deck comfortably supports two to four players, but larger groups commonly combine two decks together to keep enough cards in circulation for a reasonable hand size. This doesn't change the card-point values above at all — a King is still worth 10 whether it came from a single deck or a combined pair of them. A bigger table simply has more total deadwood floating around at any given moment, so don't be surprised if scores from a large game run higher than scores from a quick two-player night using the same rules.
Going out with fewer cards than dealt
Because a round can end the instant one player melds and discards their entire hand, some sessions run through several quick rounds in the time a Canasta or Pinochle hand would take to play out once — which is exactly why a running target score across many short rounds, rather than a single big hand, is how most groups actually play basic Rummy to a meaningful conclusion.
The draw-and-discard cycle, deck size for larger groups, and going out with a discard are all covered on the full Rummy rules page. Deadwood totals are worked through on the scoring deep-dive, and whether a meld was actually laid down legally is worth checking against the dispute page if it's ever in question.
Does a player who goes out by discarding their last card still avoid all deadwood? Yes — going out this way (melding everything except one card, which is then discarded to end the round) still scores 0 for that round, exactly the same as going out by melding every single card without a final discard, as long as house rules allow ending on a discard at all.
Can a player add cards to another player's already-completed meld? Many groups allow this ("laying off"), which reduces the laying-off player's own deadwood without needing to complete an entirely new meld of their own — worth confirming whether a table allows it before a round starts, since it changes how aggressively a player might try to hold onto near-complete melds of their own.
Basic Rummy sits with its gin, canasta, and Liverpool cousins in the Card Games category hub. If a running deadwood total is easier to keep on a phone than on paper, the Universal Scorekeeper does the addition for you.
Rummy score sheet
Lowest total wins — the game ends around 100. game ends once someone's running total reaches the agreed target (100 is common); lowest total at that point wins
| Round | Player 1 | Player 2 | ||
|---|---|---|---|---|
| Deadwood this round | Running total | Deadwood this round | Running total | |
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 | ||||
| 10 | ||||
| Column sum | 0 | 0 | 0 | 0 |