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Scoring guide

Skat Scoring, Explained


Skat's final number for a hand comes from multiplying a base value by a multiplier built from several separate factors stacked together — matadors, hand play, schneider, schwarz — which makes it one of the few games on this site where showing the actual multiplication, step by step, is the only way the total genuinely makes sense.

The base values by game type

Diamonds: base 9. Hearts: base 10. Spades: base 11. Clubs: base 12. Grand (only the four jacks as trump): base 24. Null games skip this system entirely and use fixed values instead (see below).

Worked example 1: a suit game with matadors, worked step by step

Declarer plays a club game (base 12) holding the club jack plus the next two top trumps in unbroken sequence — "3 with" — for a matadors-and-game multiplier of 4 (matadors count itself, plus 1 for game). Base 12 × multiplier 4 = 48. Declarer makes the game (wins), so 48 points are added to their score.

Worked example 2: the same game, but played "hand" (skat never picked up)

Same club game, same 3 matadors, but this time declarer plays it as a hand game, never touching the skat. Playing hand adds one to the multiplier: base 12 × (4 + 1) = 12 × 5 = 60 — a full 12 points more than the identical matador count scored in worked example 1, purely from the added risk of never seeing the two skat cards.

Worked example 3: schneider achieved, stacking onto the same multiplier

Extend worked example 2: declarer not only makes the hand game, but also holds the opponents to under 31 card points — schneider. This adds another 1 to the multiplier: base 12 × (4 + 1 + 1) = 12 × 6 = 72. Schneider is scored automatically the instant it happens in a normal (non-hand) game; here, since it's a hand game, it stacks on top of the hand bonus already applied.

Worked example 4: "without" matadors, counted from what's missing

A different declarer plays a heart game (base 10) but does NOT hold the club jack — the top trump in every suit and grand game. Checking the missing sequence from the top: the declarer also lacks the spade jack, but DOES hold the heart jack. That's 2 matadors "without" (club jack and spade jack both missing, then the sequence stops at the first one actually held). Multiplier: 2 (matadors) + 1 (game) = 3. Base 10 × 3 = 30.

Worked example 5: a Null game, using the fixed table instead of a multiplier

Declarer bids Null (a bet to take zero tricks, no trump suit at all) and plays it straight, without picking up the skat and without laying the hand face-up. Plain Null has a fixed value of 23, with no matador multiplier applied at all — base values and matador counting simply don't apply to Null games. Declarer succeeds (takes no tricks) and scores the flat 23.

Worked example 6: an overbid, losing double the actual game value

Declarer bid 40 during the auction, expecting a strong hand to support it, but the game actually plays out worth only 30 (base 10, multiplier 3, as in worked example 4's shape). Because the actual value (30) is less than the bid (40), declarer loses the hand — and the penalty isn't the difference between the bid and the actual value. It's DOUBLE the actual game value: 30 × 2 = 60 points subtracted from declarer's score, a steeper loss than the modest 10-point bidding overreach might suggest at a glance.

Worked example 7: an announced schwarz that isn't delivered

In a hand game, declarer announces schwarz in advance (committing to taking every single trick) to lock in a higher multiplier before play even begins. During play, declarer loses just one trick — otherwise dominating the hand completely. Because the announced target wasn't met, declarer loses the hand at the INFLATED announced value, not at whatever the actual near-perfect result would otherwise have scored — announcing and falling even slightly short costs far more than never announcing at all and simply taking credit for whatever was actually achieved.

Worked example 8: a grand game's higher base changing the calculus entirely

Declarer plays a grand game (base 24, trump limited to the four jacks alone) holding 2 matadors "with." Multiplier: 2 (matadors) + 1 (game) = 3. Base 24 × 3 = 72 — a bigger result from just 2 matadors in a grand game than the 3-matador club game in worked example 1 managed with an extra matador to its name (48). This is exactly why a hand that could support either a strong suit game or a grand game is usually bid as grand: the much higher base value means even a modest multiplier outscores a stronger multiplier in a lower-based suit.

Worked example 9: comparing Null Ouvert against a modest suit game

A declarer instead bids Null Ouvert — betting to take zero tricks with their hand laid face-up for every opponent to see — worth a fixed 46 points regardless of any matador count, since Null games never use the base-times-multiplier system at all. Compare that to a plain diamond suit game with only 1 matador: base 9 × (1 + 1) = 18. The Null Ouvert bid, despite involving no trump suit or matadors whatsoever, is worth well over double that modest suit game — which is exactly why a weak, trump-poor hand is often better bid as a Null variant than forced into a low-value suit contract.

The fastest way to total a hand

  1. Identify the base value from the trump suit (or grand), then count matadors — "with" if the declarer holds the club jack, "without" if they don't.
  2. Add 1 for the game itself, plus 1 each for hand play, schneider, and schwarz where they genuinely apply.
  3. Multiply base × total multiplier for the final game value, UNLESS it's a Null game, which uses its own fixed table instead (23/35/46/59 by variant).
  4. If declarer's bid exceeds the actual game value achieved, the loss is DOUBLE the actual value, not the shortfall from the bid.

For the bidding ladder and skat-pickup mechanics this scoring depends on, see the full Skat rules and the dispute page for the "without" matador-counting and announced-schwarz questions argued most often.