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Scoring guide

Pitch (Setback) Scoring, Explained


Pitch scores four separate named points every single hand — High, Low, Jack, and Game — and because each one is awarded by a completely different method, the clearest way through the system is tallying all four from one real deal rather than explaining them in the abstract.

The four points and how each is actually decided

  • High: goes to whoever wins the trick containing the highest trump in play that hand.
  • Low: goes to whoever was originally DEALT the lowest trump in play — not whoever wins its trick, and not affected by anything that happens during play.
  • Jack: goes to whoever wins the trick containing the jack of trump, if it's in play that hand at all (it's possible for nobody to score Jack, if the card was never dealt into anyone's hand).
  • Game: goes to whoever captures the most card points among 10s, aces, kings, queens, and jacks across all the tricks they've taken that hand.

Worked example 1: tallying all four points from one hand

Trump is hearts. The ace of hearts (the highest trump this hand) gets played and won by Player A — High goes to Player A. The 2 of hearts (the lowest trump dealt) was originally dealt to Player B — Low goes to Player B, regardless of who eventually wins the trick it's played into. The jack of hearts gets won by Player C — Jack goes to Player C. Counting card points across all four players' captured tricks, Player A comes out with the most — Game also goes to Player A. Final tally for the hand: Player A scores 2 points (High + Game), Player B scores 1 (Low), Player C scores 1 (Jack), Player D scores 0.

Worked example 2: Low awarded to a player who never wins its trick

Trump is spades. The 2 of spades — the lowest trump dealt this hand — was dealt to Player D. During play, Player D leads with it early, and it gets beaten immediately by a higher spade from Player A. Even though Player D's 2 of spades lost the very trick it was played into, Low still belongs to Player D, because the point was locked in the instant the deal happened, independent of anything that occurs afterward in play.

Worked example 3: a bid made cleanly

The winning bidder, Player A, bid 3 (aiming for at least 3 of the 4 named points that hand). By the end of the hand, Player A has captured High, Jack, and Game — 3 points, meeting the bid exactly. Player A scores the full 3 points earned. The other players simply score whatever points they individually captured (in this case, only Low, taken by Player B) completely normally.

Worked example 4: a bid that falls short, set back below zero

Player A bids 3 again on a different hand, but this time only manages to capture 1 point (Low) during play. Because the bid of 3 wasn't met, Player A is SET BACK the full bid amount: -3, not simply 0 or the 1 point actually earned. If Player A's running total was 5 before this hand, it drops to 2 after the failed bid — losing points net, despite having genuinely captured one of the four named points during play.

Worked example 5: a smudge, sweeping every point in one hand

Player A bids 4 — an ambitious bid requiring all four named points in a single hand. Player A's hand and play turn out strong enough to capture High, Low, Jack, and Game all in the same deal — a "smudge." Under the standard rule, this scores the full 4 points bid, and at many tables also carries an outsized reward beyond the ordinary point value, sometimes ending the match outright regardless of the current running score — treating a clean sweep of all four points as a match-deciding result rather than just a very good hand.

Worked example 6: a tied Game point, awarded to nobody

Two players end a hand with an identical count of card points among their captured tricks — say, both Player C and Player D captured exactly 27 card points each, the highest of any player that hand. Rather than splitting the point or awarding it to whoever's seat came first, the Game point simply isn't given to anyone this hand. High, Low and Jack are still awarded normally to whoever legitimately earned them; only Game vanishes for that deal.

Worked example 7: the dealer stealing a bid and what it costs to make good on it

Three players bid 2, 3, and pass in turn. The dealer, rather than bidding 4 to top the highest offer, matches it at 3 instead — legally stealing the bid at that value since nobody bid higher. Having won the contract at 3, the dealer now owes exactly the same obligation any other bidder at 3 would: capture at least 3 of the 4 named points, or be set back the full 3 points regardless of how the bid was won. Stealing the bid changes who gets to name trump and lead; it doesn't soften what has to be delivered afterward in the slightest.

Worked example 8: tracking a running score across several hands to a target

A partnership's running total after three hands: +3 (a made bid), -3 (a failed bid, set back the full amount), and +2 (a smaller made bid). Net after three hands: 3 - 3 + 2 = 2. A fourth hand where they make a bid of 4 outright pushes the total to 6. Because Pitch is typically played to a set target like 21 or 25, and a failed bid can push a partnership's total down as easily as a made one pushes it up, tracking the running total after every single hand — not just remembering roughly where things stand — matters more here than in games where every hand only ever adds points in one direction.

The fastest way to total a hand

  1. Confirm High and Jack from who actually WON those specific tricks; confirm Low from who was originally DEALT the lowest trump, not who played or won it.
  2. Total card points captured by each player to determine Game — check for a tie before awarding it to anyone.
  3. If the bidder captured at least as many points as bid, award the points earned; if not, set the bidder back by the FULL bid amount, not the shortfall.
  4. Check for a smudge (all four points swept by the bidder) before finalizing the hand's result.

For the bidding ladder, trump naming and how a hand actually plays out card by card, see the full Pitch rules and the dispute page for the Low-point and dealer-stealing-the-bid questions argued most often.