Settle it
Oh Hell: Settle the Argument
Oh Hell's disputes almost all come down to the bidding phase, because unlike most trick-taking games, bidding here has to happen honestly before anyone's seen how the hand will actually play out — and the restriction that keeps a hand from being un-biddable is itself a genuine variant, not a universal rule.
Is the dealer really forbidden from bidding a specific number?
The official ruling: this depends on which version a table is playing, and it's a named, common rule rather than something obscure. Under "the hook" (also called "screw the dealer"), the dealer's bid is restricted so that the sum of all bids can never exactly equal the number of tricks available that hand — if nine tricks are in play and the other bids already total six, the dealer specifically cannot bid three, because that would make the total add up perfectly and let every player theoretically succeed. The dealer must bid anything except that one blocked number.
Why some tables don't use it at all: the restriction only exists to guarantee at least one player fails their bid every single hand, which some tables consider an artificial, unnecessary twist rather than a core rule. Playing without it is a completely legitimate, simpler version of the game — bids are simply free, and it's entirely possible (if rare) for every player to hit their bid in the same hand.
Can I legally bid zero tricks?
The official ruling: yes, in virtually every published version — bidding zero is a fully legal bid at any hand size, and succeeding at it (taking no tricks at all that hand) scores the same base bonus as succeeding at any other bid, typically 10 points plus the bid amount, which for a bid of zero simply comes out to 10.
Where this gets disputed: whether a hand dealt with only one or two cards should even allow a zero bid, since taking zero tricks with almost nothing in hand can be trivially easy or practically forced depending on what's dealt. Some tables restrict zero bids on the smallest hand sizes specifically to keep those rounds meaningfully competitive — that's a genuine table-specific adjustment, not a universal rule.
Does the trump suit stay the same all match, or change every hand?
The official ruling: it typically changes every hand, determined either by turning up a card from the remaining deck after dealing, or by rotating through a fixed sequence of suits (and often a no-trump round) hand by hand as the deal size climbs and then falls back down. A table that assumes trump is fixed for an entire match, the way it might be in a simpler game, is missing a core part of what makes each hand's bidding genuinely different from the last.
Where confusion sets in: whether the trump card itself, once turned up, is available to be played by whoever's hand it would naturally fall into, or whether it's set aside purely to determine the suit. Most versions treat it as purely informational — the actual physical card isn't dealt to anyone and isn't part of that hand's play at all.
If I take more tricks than I bid, do I still get partial credit?
The official ruling: no, not in the standard scoring method — missing a bid in either direction, over or under, scores zero points for that hand, with no partial credit for coming close. A player who bid three and took four scores exactly the same zero as a player who bid three and took zero: both missed, full stop.
A real, named alternative scoring method: some published rule sets award one point per trick actually taken regardless of the bid, on top of a flat 10-point bonus only for players who hit their bid exactly. Under that method, overbidding or underbidding still earns something for the tricks taken, just without the bonus — which produces meaningfully different final scores from the all-or-nothing method over a full match, and is worth agreeing on before the first hand is dealt.
Do I have to follow suit even though there's no trump to worry about on a no-trump hand?
The official ruling: yes — following suit is required on every trick regardless of whether a trump suit is in play that hand. A no-trump round removes the ability for any card to win outside the suit that was led, but it never removes the underlying obligation to follow that suit if you hold a card in it; a player void in the led suit on a no-trump hand may discard absolutely anything, since nothing they hold can beat the trick either way.
Where this gets argued: whether a no-trump hand means suit doesn't matter at all. It matters just as much as any other hand for the follow-suit rule — the only thing that changes is that the highest card of the suit actually led wins the trick outright, with no trump card able to jump in and steal it.
Quick reference: official vs. genuine variant
- "The hook" (dealer can't bid the number that completes the total): a common, named rule — not universal; plenty of tables play with free bidding for everyone.
- Bidding zero is legal at any hand size: broadly standard.
- Trump changes hand to hand, usually via a turned-up card or fixed rotation: standard.
- Missing a bid in either direction scores zero, no partial credit: the standard method; a per-trick-plus-bonus method is a real, named alternative.
For the full deal-size progression and how a match actually starts and ends, see the full Oh Hell rules and the scoring deep-dive for both scoring methods worked through with real hands.