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Printable score sheet

Printable Liverpool Rummy Score Sheet


Liverpool Rummy's scoring itself is simple — deadwood points against you, zero for going out — but the game is played across seven rounds, each demanding a different combination of sets and runs before anyone can go out at all. A sheet for this game earns its keep by listing each round's specific requirement right where the score for that round gets written, since forgetting round four's contract midway through round four is a genuinely common way to misplay a hand.

The seven contracts, round by round

  • Round 1: two sets of three.
  • Round 2: one set of three, one run of four.
  • Round 3: two runs of four.
  • Round 4: three sets of three.
  • Round 5: two sets of three, one run of four.
  • Round 6: one set of three, two runs of four.
  • Round 7: one set of three, one run of five (exact requirements for the last two rounds vary slightly by house rule, so it's worth confirming against the table's preferred variant before play starts).

A player can't go out in any round without first completing that round's exact contract — going out "early" on cards that don't match the requirement isn't legal, which is why the sheet lists the contract, not just a blank row, for every round.

Card values for deadwood

Aces and jokers count 15 points each, face cards (King, Queen, Jack) count 10, and every other card counts its face value. These values apply only to cards left unmelded at the end of a round — cards that are part of a completed meld, whether part of the round's required contract or added afterward, score 0 regardless of their face value.

Why scores can go negative, and that's normal

Round scores accumulate across all seven rounds rather than resetting, and because going out scores 0 while every other round adds deadwood, a player who consistently goes out early can finish with a low or even negative cumulative total. This is expected and correct — Liverpool Rummy is won by the lowest total after all seven rounds, so a sheet showing a negative running score for the eventual winner isn't an error.

Reading a round's result

Each round's row should record which players completed the contract at all (scoring 0), and the deadwood total for everyone who didn't, added to their running score from the previous round. Because the contract itself changes every round, it's worth keeping a copy of the seven contracts printed directly on the sheet rather than trusting memory by round five or six.

Buying cards from the discard pile

Many tables allow a player to "buy" a card from further down the discard pile out of turn, paying for it by drawing an extra penalty card from the stock into their own hand. This doesn't affect scoring directly, but a player who's bought several extra cards during a round will naturally be holding more deadwood if they fail to go out, so it's worth remembering when a high round score looks surprising — it may simply reflect an aggressive round of buying rather than a scoring error.

Drawing from the discard pile, buying extra cards, and how many decks larger groups use are all explained on the full Liverpool Rummy rules page. Deadwood totals across all seven rounds are worked through on the scoring deep-dive. Whether a meld actually satisfies a round's specific contract is the game's most frequent argument, and it's the exact question the dispute page answers.

Can a player add extra melds beyond the round's required contract before going out? Yes — once the required contract is satisfied, any additional cards that form valid sets or runs can also be melded, reducing that player's remaining deadwood even further before someone goes out and ends the round.

Does going out in round 1 matter more than going out in round 7? Not directly for scoring — going out scores exactly 0 in any round, with no bonus for which round it happens in. The rounds differ only in how hard their specific contract is to complete, not in what going out is worth once achieved.

Liverpool Rummy is filed alongside its rummy-family relatives on this site's Card Games category hub.