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Printable score sheet

Printable Hearts Score Sheet


Hearts is a rare trick-taking game where players are actively trying to avoid winning certain cards, and the scoring reflects that: lower is better, points are bad, and one dramatic exception ("shooting the moon") can flip an entire hand's outcome for every player at once. A sheet built for this game needs to make that reversal visible the moment it happens, not just record a final number.

The basic penalty count

Each heart card taken in a trick is worth 1 point, and the Queen of Spades is worth 13 points on her own — so a single hand can add anywhere from 0 to 26 points across the table, all of it bad. A sheet needs a column per player per hand showing exactly how many hearts and whether the Queen was captured, since that breakdown is what lets a player check their own total without recounting every card played.

Shooting the moon: the one hand that flips everything

If a single player captures every heart and the Queen of Spades in one hand — all 26 points — they can choose to apply the opposite of the normal rule: instead of taking 26 points themselves, every other player at the table takes 26 points instead, while the shooter scores zero for that hand. This is easy to under-record on a simple running-total sheet, since it means one hand can add 26 to three players' totals simultaneously rather than 26 to just one — worth a distinct marker on that hand's row so the unusual math is visible later, not just a set of numbers that look like a coincidence.

Why the running total needs to go down, not up, to win

Because lower scores are better in Hearts, the game usually ends the instant any player's running total reaches or crosses an agreed threshold (100 is standard) — but that player isn't the winner. The hand is played out, and the table then scans every column for whichever player's total is smallest overall. A sheet that's laid out like a normal ascending scoreboard can be genuinely confusing here unless it's clearly labeled that the winner is found by scanning for the minimum, not the maximum, once the game-ending hand is played.

The passing phase, and why it doesn't need scoring

Before each hand, players pass three cards to a neighbor (the direction rotating hand to hand, with one hand in the four-hand cycle typically played with no passing at all). This affects strategy heavily but has no scoring impact of its own — the sheet doesn't need to record what was passed, only which hand's results follow from it, since the actual penalty points are entirely determined by tricks taken afterward.

A note on partnership and short-table variants

Hearts is usually played four-handed as individuals, but three-player and five-player-plus variants exist with adjusted card removal or a rotating "sit out" seat to keep the math even, and some groups play it as fixed two-versus-two partnerships with combined scoring. None of these change the core penalty values (1 per heart, 13 for the Queen) — they only change how many players' columns the sheet needs and, in a partnership version, whether the running total is tracked per player or per side.

Passing direction, the two-of-clubs opening lead, and breaking hearts are all explained on the full Hearts rules page, with a shot-the-moon hand worked through in full on the scoring deep-dive. Whether hearts were legally "broken" before a lead is argued often enough to have its own answer on the dispute page.

If two players shoot the moon and choose the opposite rule differently, what happens? This can't actually occur in the same hand — only one player can capture all 26 points in a single hand, since capturing all of them by definition means no other player captured any. The choice of which way to apply the rule belongs entirely to whichever single player accomplished it.

Does the Queen of Spades count toward "hearts broken" for opening leads? No — "breaking hearts" (the rule that a heart can't be led until a heart, or the Queen, has already been played to a trick) is specifically about heart-suit cards; the Queen of Spades is tracked separately for scoring purposes even though playing her also satisfies the condition to break hearts for future leads.

Hearts is one of the trick-taking games on this site's Card Games category hub, and the Universal Scorekeeper accepts negative-feeling penalty totals the same way it handles a bonus score, which suits this game's lower-is-better scoring.